A downloadable game for Windows

In Poker: Panther Chameleon you play as Poker, a blue anthropomorphic Panther Chameleon (duh), but watch out for the deadly dangerous Peggedepenguins!Poker: Panther Chameleon is a short, one-level prototype for an idea inspired by 90s mascot platformers. This is my first game and was made in about a month during my spare time for the Games Engineering course at the Technical University of Munich. 


The fantastic music was made by the simply excellent Karl Brueggemann (http://www.supermarcatobros.com) who was generous enough to let me use his compositions.

The game was made in Unity and builds upon a neat development kit by KOHCTPYKTOP (http://forums.sonicretro.org/index.php?showtopic=35309). 

I hope to one day revive this project and breathe new life into my OC Poker the Panther Chameleon (do not steal).

Controls: Movement - Arrow Keys; Jump - D; Spin - D x2; Start - Enter

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJekdersnek
GenrePlatformer
Made withUnity, Aseprite, Bfxr
Tags2D, 90s, blue, chameleon, mascot, Pixel Art, Prototype, Retro, Unity
Average sessionA few minutes
InputsKeyboard

Download

Download
Poker Panther Chameleon.zip 42 MB

Install instructions

Download, extract and run the executable.

You can also play it in the browser on Newgrounds (however, the download version is recommended because it is more stable.)

  https://www.newgrounds.com/portal/view/737902 

Comments

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Well the game imitates Sonic very closely and inherits its strenghts and also its very obvious and numerous weaknesses in game design (low player agency, pointless speed, etc.)

In regards of implementation, you did a great job here! Thumbs up! :-)

As a Genesis kid I consider this to be a great compliment. Thank you. ^^

(+1)

The game looks pretty. I didn't games like this when I was young but I do watch a lot of retrospectives, and I could totally see this being some obscure platformer I never heard of. If you make a full version you might want to make the decending platforms a bit slower to decend, because I found them a bit frusterating particularly since they are at the bottom of the level, where bad players (like me) fall. Though perhaps your goal is for the super hard kids game like I have heard some of the platformers from the 90s were.  I found this game engading enough to play the entire level even though this style of platforming isn't really my thing. I hope you do well in your course.

(+1)

Hi, thank you for trying it out and thanks for all the feedback. I think I might actually start from scratch if I ever decide to make a full version, so I shall definitely consider your points and try to make the game more accessible. :)

:) Best of luck

Thanks :)